====================================================================== GFKAEV‡ Demo v1.0 DragonShadow Industries (c) 1997 Scott Cartier ====================================================================== Thanks for downloading the game! This is a preliminary demo that gives you an idea about how it will play. I hope you enjoy it! As always I'm interested to hear your comments. Mail me at shade@dragonshadow.com ====================================================================== Contents -------- The zip contains these files: readme.txt - This file evauto - SIOCONS auto file data - Data file (TIMs, VABs, etc) main - Program binary To run get into SIOCONS and hit [F3]. Type in "evauto" and you're good to go. I didn't include the source code to keep the download time down. If anyone's interested please contact me. ====================================================================== Instructions ------------ Your goal in each level is to fly from your starting planet (denoted by a green ring) to the target planet (with a red ring). In the later levels, enemy laser turrets oppose you along the way. It is not necessary to destroy these to complete the level, but in the final game it will be advantageous to do so (it will provide you the means to upgrade your craft). For now just go by the honor system and try to destroy them all before finishing the level. All: SELECT = exit game Title Screen: Press START or X to bypass the opening text Game: D-pad up/down = while launching to pick launch velocity D-pad right/left = rotate your craft clockwise/counter-CW X or D-pad up = Thrust SQUARE = Fire laser Of the guages on the bottom of the screen, only the shield guage actually works. There are three lines in the HUD at the top-right corner. The red shows which way your ship is facing and the current thrust power. Note the longer you hold the thrust button, the faster you accelerate. When you release the button it slowly goes back down to zero. The blue line in the HUD is your current travel direction and velocity (longer = faster). Note you can be going in a totally different direction than you're thrusting. The green line shows the sum of all gravitational forces being applied to your craft. ====================================================================== Level Notes ----------- Level 1: Get accustomed to flying your craft around. Feel how the gravity pulls your ship. Try to use the gravity to your advantage rather than constantly fighting it. Level 2: Introducing nebulas. Try flying through the four types of nebulas to see how they affect you (there are two different gray nebulas in the middle). Red slows you down. Green speeds you up. The gray ones push you in a specific direction. If you seem to get stuck in a red nebula just keep thrusting and you'll break free. Level 3: The danger begins. Aside from colliding with planets now you have turrets to contend with. Use your laser to blow these suckers away. You must destroy their shields before you can hit the actual turret. Level 4: Don't get caught in the crossfire! Level 5: A large planet exerts great gravity on your craft throughout this level. Wasting all the turrets is a tricky proposition. ====================================================================== Known Issues ------------ o Occasionally when you collide with a planet the game will pause for a split-second. Your ship might also jump a bit. o On the start up screen (when displaying the text) there are occasional flickers. ====================================================================== Umm, I guess that's it! This demo just begins to show what I envision for the final game. Check my web page for (somewhat frequent) progress reports: http://www.scea.sony.com/net/yaroze/pages/~scartier ====================================================================== This game and all accompanying files are (c) 1997 Scott Cartier
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