Sparrj Levels
I've gotten some comments that the Insane times are
ridiculous. Heh heh heh. I know! It took me many many many
(did I say many?) tries to get them. Rest assured I did in fact
do it and they are possible.
The low Insane times are actually deceiving. You see, when
you destroy an enemy or activate a beacon you reduce
the ellapsed time by a number of seconds. So just because the
Insane bonus says "2 secs" doesn't mean I finished the level in
just 2 seconds! It means that after destroying all enemies and
activating all beacons, the clock was only 2 seconds less than
what it started at.
Easy Difficulty Levels
Sparrj Level 1
The first level helps you get acquainted with controlling your
craft. There are no beacons or enemies. Simply fly from the home
planet to the target.
Time Bonus: 7 sec
Insane Bonus: 5 sec
Target Opening: Automatic
Sparrj Level 2
Introducing nebulas. The red nebulas you will encounter on this
level will decelerate you. If you feel you are trapped in the nebula
try waiting for your thrust power to recharge before attempting to
escape. You also might need to rotate since you might be fighting
planetary gravity as well as the nebula.
Also new to this level are beacons. Activate the two beacons here
by flying next to them or shooting them in order to gain the Beacon
Bonus.
Time Bonus: 5 sec
Insane Bonus: 2 sec
Target Opening: Automatic
Sparrj Level 3
The enemy is here! You must now fight for the target planet to
open. Destroy the required number of turrets in order to activate the
target. Don't forget about the beacons! Are you good enough to get
the All Bonus?
Time Bonus: 11 sec
Insane Bonus: 3 sec
Target Opening: Destroy 2 out of the 3 turrets
Sparrj Level 4: Shop
Sparrj Level 5
There are a couple surprises lurking in this level. The green
nebulae make things difficult as they accelerate you instead of
slowing you down.
Time Bonus: 25 sec
Insane Bonus: 7 sec
Target #1 Opening: Destroy 3
out of the 5 turrets
Target #2 Opening: Destroy all
5 turrets (leads to level 11)
Sparrj Level 6
Your first encounter with a moon. Try not to hit it as you
activate the beacons. You will encounter a new turret type
here as well. Beware, its shield is much stronger than the
previous types.
Time Bonus: 19 sec
Insane Bonus: 3 sec
Target Opening: Destroy all turrets
Sparrj Level 7
Lots of turrets abound. Try not to get caught in a
cross-fire. Approach them from above or below so you can tackle
them one or two at a time.
Time Bonus: 20 sec
Insane Bonus: 2 sec
Target Opening: Destroy all turrets
Sparrj Level 8: Shop
Sparrj Level 9
The fourth turret type is here. Also, a large planet produces
strong gravity to make your flight more perilous. This level also
introduces the purple nebulae. These push your craft in a specific
direction.
Time Bonus: 28 sec
Insane Bonus: 5 sec
Target Opening: Destroy all turrets
Sparrj Level 10
Beware the mines! Destroy them before you get close enough to set
them off. Another large planet and green nebulae make things
difficult.
Time Bonus: 60 sec
Insane Bonus: 5 sec
Target Opening: Destroy the 5
southern-most turrets
Moderate Difficulty Levels
Sparrj Level 11
A couple of bonus systems lurk here if you can find them.
Time Bonus: 30 sec
Insane Bonus: 2 sec
Target Opening: Destroy all turrets
Sparrj Level 12
A rather large level with a couple rather large planets.
Time Bonus: 30 sec
Insane Bonus: 2 sec
Target Opening: Destroy all turrets
Sparrj Level 13: Shop
Sparrj Level 14
This level is tricky if you don't have an updated engine
system. The nebulas will keep you flying where you don't want
to go.
Time Bonus: 15 sec
Insane Bonus: 2 sec
Target #1 Opening: Destroy
these four turrets: L2 turret on far right, L3
turret on top near home planet, L3 turret on bottom near
big planet, L2 turret on far left
Target #2 Opening: Same as
Target #1 (oops...that's a bug :) ) (leads to level 17)
Sparrj Level 15
This level is pretty large. It's nice to have some room to
fly around without worrying about going off the edge.
Time Bonus: 30 sec
Insane Bonus: 6 sec
Target Opening: Destroy all L3
and L4 turrets
Sparrj Level 16
Another somewhat large level. This is the last level before
the boss in the moderate difficulty.
Time Bonus: 31 sec
Insane Bonus: 12 sec
Target Opening: Destroy the L4
turret and the two turrets in the bottom right corner (L2 & L3).
Hard Difficulty Levels
To be added...
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