Mega-Gun
Download an image
that will work with a C64 emulator such as
VICE.
We created Mega-Gun on Gary Kitchen's Game Maker (GKGM) in
July 1988 (we called ourselves The Enforcers back then). GKGM
was great for budding programmers since it was a full package
that obscured much of the nitty gritty details. It had
built-in tools for drawing sprites & backgrounds as well as
creating sound and music.
The name Mega-Gun does not really apply to the game in the
way we had intended. Originally the game was to have a
tank-like-thing for each player. Players could move along
the ground side to side and fire at incoming objects. They
would also have the ability to combine their tanks into one
big super tank called the Mega-Gun (kind of like how players
can combine in the arcade game
Blasteroids).
I'm not sure why we abandonded that idea. The game
ended up being more of an
Atlantis style shooter where
the players each have stationary guns in bottom corners of
the screen. They use various weapons to destroy flying
saucers in an effort to be the first to get 25,000 points.
Press the fire button gets your standard laser shot. You
also have a supply of missiles which can be exploded into a
stationary shockwave, waiting to hit any enemy that passes
by. Your final weapon is a smart bomb that destroys all the
enemies on the screen.
You have an infinite supply of lasers, but are limited
in your missiles and smart bombs. You get more by destroying
an appropriatly colored enemy. Player #1 can hit the light
blue saucer to get 2 more missiles or the dark blue saucer
for a smart bomb. Likewise, player #2 can hit the light red
and dark red enemies to do the same. A special sound tells
you when you've hit one of these bonus enemies.
The strategy to get to 25,000 fastest is cashing in on
your own saucers quickly while denying your enemy theirs.
Use your missiles to make it easier to hit the saucer you
want, be it your own or your enemy's. Use your smart bombs
when you want to wipe the slate clean - useful when there
are multiple saucers colored in your opponent's favor.
It's an amusing game for a while - obviously you need
someone to play against. I think the 25,000 limit is a
bit high. Games tend to be too long that way.
If I could find a C64 emulator that worked 100% with
GKGM I would be tempted to make some modifications to
improve the game. Maybe even make Mega-Gun II :)
Screen Shots
Opening screen for every GKGM game. I created the game
image recently which is why it says "DSI" rather than
"Enforcers".
Missile firing. You can explode the missile any time
while in flight. The missile explosion stays on the screen
until an enemy hits it. Useful for imprecise enemy
elimination.
Smart bomb launching. Use these when there are lots
of enemies on the screen that would benefit your opponent.
Smart bomb exploding. Buh-bye.
We have a winner!
This web page and all other pages on this site are
© 1999-2007 Scott Cartier
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