logo
Jan-Mar 1997
Oct-Dec 1997
Jan-Mar 1998
Apr-Jun 1998
Jul-Sep 1998
Oct-Dec 1998
Jan-Mar 1999
Apr-Jun 1999
Jul-Sep 1999
Oct-Dec 1999
Jan-Mar 2000
Apr-Jun 2000
Jul-Sep 2000
Oct-Dec 2000
Jan-Mar 2001
Apr-Jun 2001
Jul-Sep 2001
Oct-Dec 2001
Jan-Mar 2002
Apr-Jun 2002
Jul-Sep 2002
Oct-Dec 2002
Jan-Mar 2003
Apr-Jun 2003
Jul-Sep 2003
Oct-Dec 2003
Jan-Mar 2004
Apr-Jun 2004
Jul-Sep 2004
Oct-Dec 2004
Jan-Mar 2005
Apr-Jun 2005
Jul-Sep 2005
Oct-Dec 2005
Jan-Mar 2006
Apr-Jun 2006
Jul-Sep 2006
Oct-Dec 2006
Jan-Mar 2007
Apr-Jun 2007
Jul-Sep 2007
Oct-Dec 2007
Jan-Mar 2008
Apr-Jun 2008
Jul-Sep 2008
Oct-Dec 2008
Jan-Mar 2009
Oct-Dec 2009
Jan-Mar 2010
Apr-Jun 2010
Jan-Mar 2011
Oct-Dec 2011

January-March 2011 (oldest-to-newest)

14 Mar 2011 - An end and a beginning

Almost a year since my last post. What better way to break the hiatus than with some exciting news (for me).

The end of March will mark my last day at NVIDIA and my first day as an independent game developer. My wife and I are finally at a point financially where we can take the risk and allow me to try this game development thing full-time.

About six months ago I went through a round of interviews with several local iPhone game companies. I explained how I learned Objective-C and iPhone programming. I showed them demos and videos of the games I have made over the years. I believe I did well on their interview programming questions. Despite that I did not get any offers.

I am convinced that unless you are already in the game industry it is almost impossible to get a job there. I'm not surprised - I've read and known about that exact problem for years. Still, it's disappointing that I couldn't find a company willing to take a (relatively small) risk by hiring me.

So I'm going it alone. Starting in April I will be working from home in an effort to launch my gaming career. Wish me luck.



This web page and all other pages on this site are © 1999-2007 Scott Cartier